, has a steampunk theme and teams are required to shoot wiffleballs which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on ropes attached to the airship for additional points. Three teams and their robots work together on constantly rotating alliances throughout the competition.
Any deviances from the original rules are listed below. Otherwise, see the Game Manual
- - Elimination match alliance selection order may be modified (dependent upon the number of teams competing); teams and coaches will be notified of any changes from the standard rules as early as possible and no later than lunch